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Preview of gamemap & counters
The U.S. advances past their beach head. Unknown Japanese units await their move.
The Japanese are revealed and ready to repel the U.S. attack.
Preview of the gamemap (not final)
Final boxcover

War in the Wind: The Battle of Attu Island, 1943 (2016)

Players
2
Best: 2
Playing time
120–120 min
Age
14+
6.82
Average rating
55
Ratings
2.88/5
Weight
#18107
BGG rank
Outside top 5,000
Designer:Mike Nagel
Artist:Knut Grünitz
Publisher:Compass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid Movement

Overview

In June 1942, forces of the Japanese Northern Army occupied Attu Island as part of its Midway campaign. Attu, at the far western end of the Aleutian Archipelago, was American soil. In May 1943, American forces landed on Attu to liberate it. They were unprepared for the tenacity of the Japanese defenders and the brutality of the environmental conditions. What was expected to be a week-long clean-up exercise became a month-long, nose-to-nose meat-grinder whose casualty levels would not be exceeded until Iwo Jima.

"War in the Wind: The Battle of Attu Island, 1943" is a low-to-moderate complexity wargame (roughly eight pages of rules) depicting the brutal combat and conditions on Attu. The design focuses on the challenges faced by the American forces in the form of extremely variable weather conditions and logistical hurdles posed by nearly insurmountable terrain. The Japanese must use these conditions to their advantage in order to survive the overwhelming American numbers.

In addition to the campaign game covering the entire battle, War in the Wind also includes three smaller scenarios focusing on separate phases of the battle.

Game Scale: Turn: 1 day Hex: 400 yards / 366 meters Units: Platoon to Company

Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (324 9/16" counters - includes 42 blanks) One 20-page War in the Wind rules booklet Two dual-side printed Player Aid cards Three 10-sided dice

Complexity: Medium Solitaire Suitability: High Players: 1 or more Playing Time: 1-10 Hours

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