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Pirate Captain Xavier, the Nightmare of the Caribbean, toying with the game components and his own additions. As soon as he gets how scoring works, we are good to go! :)
exposure of some components
Some components
Detail of the cryptex piece, used for combat resolution
Cele + Mili + Luis

Nuevo Mundo (2014)

Players
2–5
Best: 5
Playing time
90–90 min
Age
12+
7.32
Average rating
78
Ratings
2.17/5
Weight
#14520
BGG rank
Outside top 5,000
Alternate names:NUEVO MUNDO Conquista & Descubrimiento
Designer:Luis Fernando Marcantoni
Artist:Nahuel Poggi
Publisher:Ruibal Hermanos S.A.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 7, Complexity 4.3, Theme 6
Strategy5.0
Luck7.0
Interaction7.0
Complexity4.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

NauticalExplorationTerritory BuildingRock-Paper-ScissorsSet CollectionModular BoardDice RollingArea Majority / Influence

Overview

A game of territorial dispute set in a generic scenario of the Spanish Main. With dice rolling representing events modifying movement, and a RPS mechanic for combat using an original criptex piece. Scoring is done by set-collecting cards portraying goods and discoveries.

(EN) From the rulebook: Nuevo Mundo (New World) is a turn-based strategy game for 2 to 5 players. It is played over scenarios portraying an imaginary area of the Gulf of Mexico and the Caribbean, where each player is commanding a colonizing expedition to America, patronized by an European imperial power to gain land, wealth and discoveries. Through the settlement of key positions and the expansion of influence, players will get the imperial credit that will guarantee them the resources and favors needed to fulfill their mission. In this ambitious competition, courtesy and peace are as good as warfare and treason.

(ES) Del reglamento: Nuevo Mundo es un juego de estrategia por turnos del que participan de 2 a 5 jugadores. Se juega sobre escenarios que simulan un área imaginaria del Golfo de México y el Caribe, donde cada jugador comanda una expedición colonizadora en América, patrocinada por un imperio europeo que ambiciona tierras, riquezas y descubrimientos. Mediante la construcción de posiciones estratégicas y la expansión de influencia, los jugadores obtienen el crédito imperial que les garantiza los recursos y favores necesarios para desarrollar su misión. En esta ambiciosa competencia son tan válidas la cortesía y la paz como la traición y las armas.

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