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New World: Box, board & bits
Game Artwork
Six tiles showing all the main terrain features: a town, trails including a trading post, a couple of farms, and a picturesque forest full of wild beasts.
Of course the New World version of Carcassonne needs a New World Map-themed tile-drawing bag! Fully lined in a green grass satin print.
starting board
Sur la table verte
Box Front - Rio Grande English Edition (hi res)
Close up of a City Tile

New World: A Carcassonne Game (2008)

Players
2–5
Best: 3
Playing time
45–45 min
Age
8+
6.48
Average rating
2,351
Ratings
2.05/5
Weight
#3427
BGG rank
Top 5,000
Alternate names:Carcassonne Mayflower +2 more
Designer:Klaus-Jürgen Wrede
Artist:Franz Vohwinkel
Publisher:Rio Grande Games +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 7, Complexity 4.1, Theme 6
Strategy7.0
Luck5.0
Interaction7.0
Complexity4.1
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationTerritory BuildingTile PlacementArea Majority / Influence

Overview

In New World: A Carcassonne Game, players begin as early settlers of the United States on the east coast of the continent. As in the original Carcassonne game, players lay tiles turn by turn to build towns, roads, and other parts of the countryside. A player can choose to place one of his tokens on the tile he lays for the turn, and if that town, road, etc. is completed, then the player scores points and reclaims his token for later use. Whoever scores the most points wins.

One big twist in New World: A Carcassonne Game compared to the original game is that play starts on the east coast, and as players score points, a pair of surveyors drive exploration inexorably westward. Players who do not complete their features before the surveyors pass them by will find their tokens removed from the board - for no points!

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