Architekton (2005)
- This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.2, Theme 3
This game's strategy, luck, interaction, complexity and theme.
Overview
A tile laying game somewhat like Carcassonne / Fjorde where you are placing landscape tiles to gain points.
Tiles are laid out in an alternating pattern, kind of like a chess board. Tiles alternate between building tiles on one diagonal and landscape tiles on the other. As soon as a building with your house is surrounded, you get 1 point if all the landscapes match, but you lose 1, 2, or 3 points if 1, 2, or 3 of the surrounding landscapes do not match. You can remove your house to reduce this loss, but at the end of the game, you get 1 point per house on your longest diagonal group of houses.
Reimplementation of:
Contra
(With different rules.)
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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