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...under attack
a nice skyline...
In Skyline, stackable plastic blocks are used to construct the building towers, which in turn serve a landing spots for the players' helicopters.
destroyed
Skyline (Mattel) 1989 newspaper publicity still in my press-pack

Skyline (1988)

Players
3–4
Playing time
45–45 min
Age
12+
4.81
Average rating
35
Ratings
2.50/5
Weight
#28479
BGG rank
Outside top 5,000
Designer:Roland Siegers, Joachim Goemann
Artist:Wagner, Ufer &Cie.
Publisher:Mattel, Inc.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyCity BuildingTile Placement

Overview

Players take turns moving their own Helicopter pawn around the board to land on an unoccupied square. Individual board squares may be colored to match one player’s color, or in a neutral color. The color of the landing site indicates which player (whether or not that is the active player) places one floor of a new building at this square.

The active player must then pay points to owners of all buildings over which the Helicopter has just flown. The pay rate is based on the total floor count for each color involved, and escalates steeply with increased floor count.

Turn ends with one additional floor of the appropriate color being added to each building flown over.

Some players may be eliminated early when unable to pay. Game ends when one player cannot move (cannot reach an empty square), or when one player has no more floors to place. Player with the most points wins.

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