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This picture shows all four types of train pieces (boxcars, tank cars, hopper cars, and passenger coaches) as well as the six engines that players can select as their own personal movement pieces.
The board set up for play with all cards and contracts in the appropriate places.
A close-up of a few of the contracts in their places.  There are three contracts for each company and four companies for each color (worth a certain amount of money for each color).  The three contracts for a certain company are placed just beneath the bo
The six types of engine pieces including, from left to right: a Hudson 4-6-4, an American 4-4-0, a GG1, an EMD F unit, what is supposed to be an EMD switcher but looks more like a FM switcher, and an EMD Geep.
Son Playing Double Crossing

Double Crossing (1988)

Players
2–6
Playing time
90–60 min
Age
8+
5.56
Average rating
113
Ratings
1.29/5
Weight
#27062
BGG rank
Outside top 5,000
Alternate names:Double Cro$$ing
Designer:Paul J. Gruen
Publisher:Lionel Trains
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 2.6, Theme 5
Strategy7.0
Luck4.0
Interaction5.0
Complexity2.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicTrainsPick-up and DeliverRoll / Spin and Move

Overview

"A game that combines adventure, danger, strategy, luck of the dice, etc. A quick thinking and dastardly deed for up to 6 players." You drive your train around the board collecting cars and eventually selling them. Cards help you, hinder you, or allow you to hinder your opponents.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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