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Hand Painted Figures
Sword & Sorcery, Ares Games/Gremlin Project, 2015 (image provided by the publisher)
Sword & Sorcery Hero setup.
Here is an example of Thorgar the Cleric at SoulRank III, heroes customisation is one of the most important feature of Sword & Sorcery!
Hand Painted Figures
Production samples of ALL miniatures in the Kickstarter.
Hand Painted Figures
Sword & Sorcery at the SPIEL 2015 (Essen).
Sword & Sorcery Figures @ GenCon 2015
Component shot from the SPIEL 2015
Shae, Human Rogue/Assassin Hero (32mm Scale)

Sword & Sorcery: Immortal Souls (2017)

Players
1–5
Best: 1, 2
Playing time
60–150 min
Age
13+
7.86
Average rating
5,458
Ratings
4.12/5
Weight
#557
BGG rank
Top 1,000
Alternate names:Sword & Sorcery: Almas Inmortales +8 more
Designer:Simone Romano, Nunzio Surace
Artist:Mario Barbati, Fabrizio Fiorentino, Phroilan Gardner, Fausto Gutierrez
Publisher:Heidelberger Spieleverlag +7 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 2, Complexity 8.2, Theme 8
Strategy5.0
Luck7.0
Interaction2.0
Complexity8.2
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureFightingMiniaturesAction PointsModular BoardVariable Player PowersCooperative GameRole PlayingArea MovementDice RollingSolo / Solitaire Game

Overview

The legend begins! Play heroes of epic stature against the forces of evil.

Five heroes awoke from the dead and were made immortal to save the kingdom from the rise of darkness. In Sword & Sorcery: Immortal Souls, up to five players control one or more of these legendary characters brought back to life by powerful sorcery, to fight against the forces of evil, controlled by the game itself.

Heroes grow stronger during their story-driven quests. Along the battles, they acquire soul points that regenerate their souls, restoring their legendary status with multiple powers, magic and soul weapons, and powerful artifacts. An innovative A.I. system allows the control and management of enemies by the players, giving them intelligent behavior and creating interesting battles every time, with no Game Master required.

There is no player elimination - when a hero dies, he becomes a ghost soul, an ethereal form able to use its unique ghost shout against enemies, and then he can resurrect spending Soul points at the Gods altar.

The game features ultra detailed 32mm scale figures and modular boards, several decks of cards, Solo Play, high character customization, sophisticated combat and magic system, and quests designed to be completed in about 90 minutes or less.

Gameplay

In Sword & Sorcery, each player controls one or more heroes. Each hero is represented by a miniature, a hero sheet, a soul gem, and a number of power and equipment cards. Heroes may have one of two different classes, representing parallel destinies of the character - the result of his or her choices in the past life. The hero sheet is two-sided, to show both options, and each class has unique hero cards to use.

The forces of Evil are controlled by the A.I. system of the game. Each enemy has different fighting styles, multiple behaviors, weapons, and additional powers. Each enemy is described by a miniature, a tarot-sized Enemy scroll, and the Enemy card (to keep track of the defensive capabilities of the enemy, and the wounds on each figure).

Enemy activation is determined by Encounter cards, drawn after each hero turn. Activation can be based on the fighting styles of the monsters, their rank or other specific conditions, making each turn unique and unpredictable.

Sword & Sorcery features a sophisticated Combat and Magic System, based on two types of D10 custom dice. Each attack or defense value may be indicated as a fixed number ("automatic" hits - or parries), plus a number of dice to roll. The roll may generate additional hits or parries (shields), and the icons showing up on the dice (the "bolt" and "pentacle") can also be spent to activate additional weapon or armor effects.

Powers and skills are handled through an innnovative cooldown mechanic. Most powers have a variable intensity, and the player can choose whether to activate the power at a low intensity, recovering it sooner, or with full strength, recovering it later.

No calculations and tables are needed. At the same time, the system offers great depth as you find the best way to use your skills and equipment to defeat the enemies in front of you.

Expansions

Sword & Sorcery: Vastaryous' Lair
Sword & Sorcery: Hero Pack – Samyria: Druid / Shaman
Sword & Sorcery: Onamor and Volkor
Sword & Sorcery: Hero Pack – Onamor: Necromancer / Summoner
Sword & Sorcery: Hero Pack – Victoria: Captain / Pirate
Sword & Sorcery: Arcane Portal
Sword & Sorcery: Hero Pack – Morrigan: Demon Huntress / Witch Huntress
Sword & Sorcery: Hero Pack – Ryld: Chaotic Bard / Lawful Blademaster
Sword & Sorcery: Darkness Falls
Sword & Sorcery: Hero Pack – Kroghan: Barbarian / Dreadlord
Sword & Sorcery: Myths of the Arena
Sword & Sorcery: Hero Pack – Sigrid Thane/Skald
Sword & Sorcery: Ancient Chronicles – Genryu/Shakiko Hero Pack
Sword & Sorcery: Ancient Chronicles – Chaotic Familiars
Sword & Sorcery: Ancient Chronicles – Lawful Familiars
Sword & Sorcery: Ghost Soul Form Heroes
Sword & Sorcery: Hero Pack – Volkor: Dragonheart / Dragonflame
Sword & Sorcery: Hero Pack – Skeld: Slayer / Berserker
Sword & Sorcery: Abyssal Legends – Tristan Hero Pack
Sword & Sorcery: Galaxy Defenders Monster Set
Sword & Sorcery: Special Hero Pack – Alternate Hero & Ghost Soul Set
Sword & Sorcery: Ancient Chronicles – Spawn Gates and Gods' Shrines
Sword & Sorcery: Special Hero Pack – Sigrid / Sigurd: Thane / Skald
Sword & Sorcery: Ancient Chronicles – Kickstarter Set
Sword & Sorcery: Abyssal Legends
Sword & Sorcery: Special Hero Pack – Mist: Death Guardian / Necrowarrior
Sword & Sorcery: Abyssal Legends – Abraham Hero Pack
Sword & Sorcery: Abyssal Legends – Arthur Hero Pack
Sword & Sorcery: Abyssal Legends – Asteria Hero Pack
Sword & Sorcery: Abyssal Legends – Merlin Hero Pack
Sword & Sorcery: Abyssal Legends – Immortal Souls Nemeses
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