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Dungeons & Dragons: Wrath of Ashardalon Board Game
from: http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/214420000
Group Shot
Colourful Gibbering Mouthers
My first batch of painted minis, now the rest!
I didn't like the villager tokens, so I made my own set of village people (from the left: Brandis, Alek, Elizar, Donnel, Cassi)
Wrath of Ashardalon, everything you get in the box!
From http://critical-hits.com/wp-content/uploads/2011/01/WrathofAshardalon-18.jpg
I just finished painting the dragon. Hope you guys dig it.

Dungeons & Dragons: Wrath of Ashardalon Board Game (2011)

Players
1–5
Best: 3, 4
Playing time
60–60 min
Age
12+
7.09
Average rating
6,959
Ratings
2.59/5
Weight
#1177
BGG rank
Top 5,000
Designer:Bill Slavicsek, Peter Lee
Artist:Jesper Ejsing, Jason Engle
Publisher:Wizards of the Coast
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 2, Complexity 5.2, Theme 9
Strategy5.0
Luck7.0
Interaction2.0
Complexity5.2
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationAdventureFightingMiniaturesModular BoardVariable Player PowersCooperative GameRole PlayingDice RollingGrid MovementSolo / Solitaire GameScenario / Mission / Campaign Game

Overview

From Wizards of the Coast website:

A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.

A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!

Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.

Each player selects a hero; a rogue, thief, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.

Integrates with:

Dungeon Command: Blood of Gruumsh Dungeon Command: Curse of Undeath Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Dungeon Command: Heart of Cormyr

Can also integrate with:

Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Temple of Elemental Evil Board Game Dungeons & Dragons: Tomb of Annihilation Board Game Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game Dungeons & Dragons: Ghosts of Saltmarsh Board Game

Expansions

Dungeons & Dragons: Castle Ravenloft Board Game – Gray Hag Promo
Dungeons & Dragons: Wrath of Ashardalon Boardgame – Kobold Champion Promo
Dungeons & Dragons: Wrath of Ashardalon Bonus Adventures – Servants of the Thunder Shaman
Dungeons & Dragons: The Legend of Drizzt Board Game – Vierna Do'Urden Promo
Dungeons & Dragons: Ghosts of Saltmarsh Board Game
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