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Prototype components (art is close to, but not quite final).
the players boats
Two player
The village is ready to be upgraded
A fully formed rondel

Bottlecap Vikings (2015)

Players
2–4
Best: 3
Playing time
30–60 min
Age
10+
5.04
Average rating
513
Ratings
1.70/5
Weight
#30963
BGG rank
Outside top 5,000
Designer:Andy Van Zandt
Artist:Dave Fulton
Publisher:Tasty Minstrel Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 3.4, Theme 5
Strategy7.0
Luck6.0
Interaction5.0
Complexity3.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

City BuildingModular BoardPush Your LuckRondelTech Trees / Tech TracksRace

Overview

You are mighty VIKINGS! Mighty, but very small. As you sail your ship around a bottlecap, you will loot and plunder gold and wood to improve your city (granting you new abilities) and gain victory points. And while you may get hurt along the way, sometimes it's best to just push ahead, because the Valkyries don't come to claim the dead immediately...

Bottlecap Vikings is a small rondel game with a ton of replayability. The rondel spaces are not fixed in place- they are randomized at the beginning of the game. Not only that, they're double-sided, so you might never play on the exact same configuration twice. There are two different victory conditions, and players each have a small "tech-tree" in their city with multiple viable paths. Furthermore, the city cards are double-sided, one side is identical for all players, and the other side is unique. To top it off, the crux of the gameplay is the push-your-luck damage system, which makes you value spaces differently depending on how damaged you or others already are.

Bottlecap Vikings is packaged with 3 mini-expansions for other Tasty Minstrel Games Harbour: Ice Viking Gold West: Bandits Promo Eminent Domain: Battlecruisers – Heavy Assault

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