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Dungeons & Dragons: Temple of Elemental Evil Board Game, Wizards of the Coast/WizKids Games, 2015 — town tiles (image provided by the publisher)
First sneak peak at the components.
Ice cream break before fighting the Fire Elemental!
Finally! Every miniature painted
Toee miniatures painted.
Ettin
Some of the Heroes painted
game characters
The miniatures

Dungeons & Dragons: Temple of Elemental Evil Board Game (2015)

Players
1–5
Best: 2, 3
Playing time
60–60 min
Age
14+
7.36
Average rating
2,106
Ratings
2.45/5
Weight
#2028
BGG rank
Top 5,000
Alternate names:Temple of Elemental Evil
Designer:Peter Lee, Ben Petrisor
Publisher:Wizards of the Coast +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 2, Complexity 4.9, Theme 9
Strategy5.0
Luck7.0
Interaction2.0
Complexity4.9
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationAdventureFightingMiniaturesModular BoardVariable Player PowersCooperative GameRole PlayingDice RollingGrid MovementSolo / Solitaire GameScenario / Mission / Campaign Game

Overview

In the Dungeons & Dragons: Temple of Elemental Evil Board Game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure?

Temple of Elemental Evil includes multiple scenarios, challenging quests, and co-operative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.

Each player selects a hero, such as a fighter, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal, from retrieving a relic to slaying a large boss monster.

Integrates with:

Dungeon Command: Blood of Gruumsh Dungeon Command: Curse of Undeath Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Dungeon Command: Heart of Cormyr

Can also integrate with:

Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Temple of Elemental Evil Board Game Dungeons & Dragons: Tomb of Annihilation Board Game Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game Dungeons & Dragons: Ghosts of Saltmarsh Board Game

Expansions

Dungeons & Dragons: Castle Ravenloft Board Game – Gray Hag Promo
Dungeons & Dragons: Wrath of Ashardalon Boardgame – Kobold Champion Promo
Dungeons & Dragons: The Legend of Drizzt Board Game – Vierna Do'Urden Promo
Dungeons & Dragons: Ghosts of Saltmarsh Board Game
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