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Just when I thought I had Retimo and Heraklion under control, here come the Allied reserves!!
Full map
Crete is in German hands.
Counters - Front
Turn 2: my paratroopers try to hold on in Maleme Town while 5th Panzer tries to break through to them by attacking Canea

Crete 1941: Operation Mercury (2016)

Players
1
Best: 1
Playing time
0–0 min
Age
14+
7.47
Average rating
62
Ratings
2.25/5
Weight
#13671
BGG rank
Outside top 5,000
Alternate names:Battle of Crete 1941: Wehrmacht Airborne Forces
Designer:Joseph Miranda
Artist:Joe Youst, Nadir Elfarra
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 4.5, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity4.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIDice RollingPoint to Point MovementSolo / Solitaire Game

Overview

Crete 1941 is an operational level wargame of the German airborne assault on the island of Crete in May 1941. This is a solitaire game; the player controls German forces (including the Italian forces) and the game system controls the opposing Allied (British Commonwealth and Greek forces) reaction. The objective of the game is for the Germans to capture Crete at the lowest possible cost in terms of casualties. You have the option to maneuver German units as you desire within the rules’ allowances. But, when a rule calls for the Allies to do something, you the player must execute that action.

There are two general types of turns in the game: Preparation and Operational. Preparation turns gives the players additional Operations Points (markers) that can be used to enhance actions, as well as refitting reduced units. In Operational turns, the player executes movement and combat with German forces. The map shows Crete and the surrounding seas, with displays representing the German staging areas in mainland Greece and each unit represents anything from a battalion to a brigade.

World at War Magazine #47, April-May 2016.

Components: One 22" x 34" map & 176 counters

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