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Opening move GT3 Historic Scenrio 10mm counters
Battle of Corinth - Near the end of Day 1
Union forces pull back and regroup after the opening attack
Opening move, Corinth historical scenario
Closing turn, Corinth historical scenario

The Battle of Corinth: Standoff at the Tennessee, October 3-4, 1862 (1981)

Players
1–2
Best: 2
Playing time
240–240 min
Age
12+
7.85
Average rating
77
Ratings
3.31/5
Weight
#11874
BGG rank
Outside top 5,000
Designer:Richard H. Berg
Artist:Redmond Aksel Simonsen, Frank Henry Schell
Publisher:SPI (Simulations Publications, Inc.)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarCivil WarPost-NapoleonicHexagon GridSimulationDice RollingGrid MovementMovement PointsHidden MovementLine of Sight

Overview

The Battle of Corinth simulates the battle that occurred on 3-4 October 1862 near Corinth, a Mississippi town just south of the Tennessee border. The town was a vital cross-link for the two main Southern railroads: the Mobile and Ohio (the north-south line) and the Memphis and Charleston (the east-west line) railroads. The Union had captured Corinth shortly after the Battle of Shiloh, and Confederate General Earl Van Dorn was ordered to keep the Union troops tied down while General Braxton Bragg struck into Kentucky.

Van Dorn, his reputation damaged at Pea Ridge the previous spring, planned to hurl his 20,000 man army at an equal number of Federals who who held Corinth. Using a circuitous route to successfully confuse Union General William S. Rosecrans, Van Dorn marched on the town under the blazing hot sun of an Indian Summer. After two days of vicious fighting, in which they managed to take part of the town, the Confederate forces were forced to withdraw under the onslaught of the emplaced Union guns and Rosecrans’ fresh troops. Corinth marked the effective end of the Army of the Trans-Mississippi and brought about the unsuccessful court-martial of Van Dorn.

Each Game-Turn represents 30 minutes of real time, and each hex covers about 135 yards from hexside to hexside. Each Strength Point is the equivalent of 100 men or 1 gun.

The Battle of Corinth is Volume 6 from the Great Battles of the American Civil War series. Each game in the series uses a set of standard rules, which cover melee attack, small-arms and artillery fire, cavalry charges, and the effects of leadership. Each game has a 16-page booklet of exclusive rules to cover the unique features of each battle and an historical article about each event. The game includes 400 counters and one 22" x 34" map.

Published with Jackson at the Crossroads: Cross Keys & Port Republic, June 8-9, 1862.

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