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Tim Allen Map
Complete game contents.  One map, 176 large counters, 100 cards (80 Event, 20 Techology), 4 player aid cards, 4 dice.
Game contents
The three Germany "P" Tech cards
Army counters for each of the 12 belligerent nations.
The Lamps Are Going Out; unboxing.  Naturally, neither WWI books nor candles come within the box….
Spring 1917. Russia out of the War.
Game cover
Karl (Grmany) giving Oscar (Western Allies) an example of his diplomatic skills.

The Lamps are Going Out: World War I (2016)

Players
2–4
Best: 2
Playing time
180–240 min
Age
12+
7.57
Average rating
447
Ratings
2.71/5
Weight
#4857
BGG rank
Top 5,000
Designer:Kirk Uhlmann
Artist:Tim Allen
Publisher:Compass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.4, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IAction PointsCampaign / Battle Card DrivenArea MovementSimulationDice Rolling

Overview

The Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players.

There are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies/US (Russia, Serbia, Romania and United States) Factions.

A game turn consists of: Event Card Phase Movement Phase (up to two units may be moved) Combat Phase (cards are played to support combat) Production Phase (players spend production points to rally armies, invest in new technology, or lend points to other players)

Players must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. Everything that would be important in a WWI simulation is considered in this game.

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