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Japanese edition box. (1985 Hobby Japan edition; artwork by Naoyuki Kato)
Variant Map -- see files section.
Box Cover (higher quality and resolution than existing image)
My copy of Asteroid Hobby japan version
GDW Large (A4) thin game box 1983

Asteroid (1980)

Players
2
Best: 2
Playing time
120–180 min
Age
10+
6.64
Average rating
168
Ratings
2.25/5
Weight
#11764
BGG rank
Outside top 5,000
Alternate names:アステロイド
Designer:Frank Chadwick, Marc W. Miller
Artist:Paul Richard "Rich" Banner, William H. Keith, Jr., Richard Hentz, Michael Dooney, Naoyuki Kato, Michael F. Dooney
Publisher:Game Designers' Workshop (GDW Games) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4.5, Theme 7
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.5
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameAdventureModular BoardVariable Player PowersSimulationDice RollingGrid MovementVariable Set-upSquare GridMovement PointsLine of Sight

Overview

In Asteroid, one player controls a team of adventurers attempting to destroy a runaway mining asteroid on a collision course with Earth; the other player controls the evil computer brain that runs the mining station. The good guys must overcome the station's defenses (including various nasty robots), turn off the computer brain, set the asteroid to self-destruct, and escape before it blows.

Each of the adventurers has unique characteristics, including ranged and melee combat abilities, computer skills, demolition skills, stealthiness, psychic ability, luck and even emotional attachments to other characters.

The computer brain player secretly determines the configuration of the modular boards to form a map of the mining station and deploys robots to prevent the adventurers from shutting it down.

Victory levels for the adventurers include World Survival Victory, Personal Survival Victory, Common Decency Victory, Romantic Victory and even SPCA Victory (involving the outcome with respect to the dog character, Sasha).

One of GDW's Series 120 games, the game includes eight 5.5" x 8.5" maps and 120 tile counters that represent the characters, robots, items, etc.

It was resold from Kokusai-Tsushin in 2003.

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