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They Come Unseen, Osprey Games, 2015 (image provided by the publisher)
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Contents (excluding Deep Board)
Rule book & History book

They Come Unseen (2015)

Players
2–5
Best: 2, 4
Playing time
60–120 min
Age
12+
6.75
Average rating
251
Ratings
2.73/5
Weight
#9198
BGG rank
Outside top 5,000
Designer:Andrew Benford
Artist:Adam Tooby
Publisher:Osprey Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.5, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameModern WarfareVariable Player PowersSecret Unit DeploymentGrid MovementSquare GridHidden Movement

Overview

Description from the publisher:

Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines.

Designed by retired Royal Navy Officer and submarine commander Andrew Benford, and developed deep beneath the waves, They Come Unseen is an asymmetrical strategy game of bluffing and deception that uses two boards: one for action on the surface, seen by both players, and one for movement underwater, seen only by the submarine commanders. The game also comes with specially designed control panels to aid each player in tracking vital information such as fuel, ammunition and current cruising depth.

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