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The custom resources for Lunarchitects
Late-night moonbase planning
Pre-kickstarter component image (prototype components and art)
Lunarchitects, Iron Kitten Games, LLC, 2016 (image provided by the publisher)
Sample moonbase with some design tweaks based on the result of Kickstarter polling.
My winning 108 point Moonbase from a play on the prototype at GameHole Con in Madison Wisconsin.
Playtest of prototype components and art
First game of Lunarchitects!
Some of the Components
End game.  134 points.  Won 6-4 tiebreaker.

Lunarchitects (2016)

Players
1–5
Best: 2, 3
Playing time
45–60 min
Age
13+
7.21
Average rating
512
Ratings
2.63/5
Weight
#4777
BGG rank
Top 5,000
Designer:Dan Cunningham
Artist:Paul Cox
Publisher:(Web published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.3, Theme 6
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionTerritory BuildingTile PlacementSet CollectionHexagon GridVariable Phase OrderTurn Order: Time TrackGrid MovementRondel

Overview

You and your fellow players are architects at Luna Mare, the architectural firm planning the first base on the moon. You will compete with your coworkers for access to building blueprints, astronauts, and construction resources- all to develop the most successful moonbase!

Lunarchitects is a medium-weight strategy game that has players moving their pawns forward in a refilling circular queue to claim building blueprints. Players use the claimed blueprints to build personal moonbase plans in front of them. But instead of turns proceeding clockwise, the player furthest behind in the queue always takes the next turn. This makes blueprint choices a matter of quality over quantity.

Blueprints from four stages are shuffled then stacked, with stages increasing in both cost and power. Each time all players complete a lap of the blueprint queue, scoring occurs- and the game ends after the fourth round of scoring. The player who has collected the most points is the winner, and their plans will guide the creation the first settlement on the moon!

Unknown tile arrangement and variable scoring schemes (determined before the start) makes the game very replayable, as there is never a single most-powerful strategy.

Inspired by the well-loved game Glen More, Lunarchitects is a family game for 1-5 players that plays in about an hour.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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