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Designer Sébastien de Peyret (left) and developer Thomas Pouchin (right) at the Paris Open of Historical Boardgames (March 2015).
Nuts! playtests. Everyone is focused! ;)
Two-maps scenario, linked by the bridge map.
Action mid-way through turn 4  (of 8) of the Phantom Fury scenario, using vassal.

Urban Operations (2017)

Players
1–6
Best: 1, 2, 4
Playing time
90–300 min
Age
14+
7.23
Average rating
127
Ratings
3.56/5
Weight
#11451
BGG rank
Outside top 5,000
Designer:Sébastien de Peyret
Artist:Thomas Pouchin
Publisher:Nuts! Publishing +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 7, Complexity 7.1, Theme 5
Strategy7.0
Luck7.0
Interaction7.0
Complexity7.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameBluffingModern WarfareModular BoardSecret Unit DeploymentHexagon GridSimulationDice Rolling

Overview

Discover brand new game mechanisms for tactical Modern Warfare!

Urban Operations uses blocks to simulate the Fog of War, and blocks rotation to show units hits.

3 campaigns (16 scenarios) including some famous fights:

Fulda - NATO vs Warsaw Pact (6 scenarios) Mogadishu (6 scenarios) Four Aces - elite units of 4 nations US Marines in Fallujah (04) French Foreign Legion at Kolwezi (78) Russian Paratroopers in Groszny (99), British Desert Rats in Bassrah (03)

Game system: simple but efficient

From the very beginning the development of Urban Operations, all the complexities that occur in urban warfare have been taken into account. On a classical game board, terrain symbols on the map and specially designed rules help to represent weapons effects, which are one of the main sources of casualties during urban fightings.

In the same way, the map system allows the management of distant fire, even from building to building, as well as close quarter battle from room to room. When explosives are used to breach walls, or when a shell hits its target, collateral effects of the explosion are taken into account. It was also critical to integrate one of the major players of today’s conflicts, which is the civilian population. The presence of non-combatants often complicates the way forces can use their weapons, especially against irregular opponents.

In addition, the presence of tactical leaders is a real asset for assault squads. And combat service support teams can deliver logistical support on the frontline, in order to enhance the operational status of any element.

Components: • Boxed game • 5 maps: Four 72cm x 54cm and one 72cm x 13cm • Two 24cm x 30cm game maps (underground) • 199 die-cut counters • One 82 and one 74 sticker sheet • 160 wooden blocks • Rules booklet • 3 Campaign rules booklets • 16 scenario player aids • 2 player aids in english • 1 set of 144 playing cards • 2 dice

Expansions

Urban Op: Afghanistan
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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