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Counter Sheet: Larger Image
Closeup of newly drawn board with 1956 setup. New counters too!
SPI's NATO was featured in issue #6 of JagdPanther magazine (1974). The magazine includes an extensive variant article titled WWIII which linked NATO with The East is Red and Sinai.
Newly redrawn board getting a test drive with the 1956 scenario.
1967 scenario, Turn 2

Sinai: The Arab-Israeli Wars – '56, '67 and '73 (1973)

Players
2
Best: 2
Playing time
210–210 min
Age
12+
6.22
Average rating
256
Ratings
2.59/5
Weight
#12155
BGG rank
Outside top 5,000
Designer:Jim Dunnigan
Artist:Redmond Aksel Simonsen
Publisher:SPI (Simulations Publications, Inc.) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.2, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareHexagon GridSimulationDice Rolling

Overview

This game is a simulation of real-world events. It is played on a map that is a simplified terrain reproduction of the actual battlefield. A grid of hexagons printed over the map is used to regulate movement and position such as the squares on a chess board. The pieces in the game represent the actual military units that took part in the historical conflict. The large numbers on the pieces indicate the relative strength of these units. Each Player maneuvers his pieces on the map to engage those of the enemy. Battles take place when units are adjacent to enemy units. The total relative strengths of the involved units are compared. The attacking Player consults a simple probability table (the Combat Results Table) to determine the outcome of each battle. First one Player moves his units and conducts attacks, and then the other. The game proceeds this way (for a specified number of turns) as the Players try to achieve the historical objectives set forth in the rules. The final outcome of the game can be very different from the actual historical result. This gives Players a chance to "change history." No prior knowledge of history or military tactics is required to play the game - just a little ingenuity and common sense.

—description from the back of the box

Expansions

WWIII
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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