Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Strategy Games
Through the Ages: A New Story of Civilization at Spiel 2015 news presentation
final box art
Three Cards from the new edition of Through the Ages
Three cards from the new edition of TTA
Three more cards from the new edition of TTA
Fleets... something I still feel it's missing in the game. Would be great to see an expansion with these elements added.
Final art for the box.
A New Story of Civilization from Vlaada Chvátil @ Spiel in Essen 2015
Four new cards from Through the Ages.
Example of the new Military Board in play

Through the Ages: A New Story of Civilization (2015)

Players
2–4
Best: 3
Playing time
120–120 min
Age
14+
8.24
Average rating
35,140
Ratings
4.44/5
Weight
#18
BGG rank
Top 100
Alternate names:Cywilizacja: Poprzez Wieki +16 more
Designer:Vlaada Chvátil
Artist:Radim Pech, Milan Vavroň, Jakub Politzer, Filip Murmak
Publisher:Heidelberger Spieleverlag +15 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 10, Complexity 8.9, Theme 5
Strategy7.0
Luck4.0
Interaction10.0
Complexity8.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameCivilizationEconomicAction PointsAuction / BiddingOpen DraftingPlayer EliminationTake ThatEventsIncomeAuction: DutchTags

Overview

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.

Through the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management, and by: discovering new technologies, electing competent leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages, beginning in the age of antiquity and ending in the modern age.

One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with a stronger military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a strong military, but it is very easy to lose because of a weak one.

Victory is achieved by the player whose nation has the most culture at the end of the modern age.

Expansions

Through the Ages: New Leaders and Wonders
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.