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Painted Ludodélire playing figurines.
very early edition: first version of the dart pistol, vamps with different blouses
The money: 5 - 100 bucks, pardon briques
Box cover
During the play

SuperGang (1985)

Players
3–5
Best: 4, 5
Playing time
120–120 min
Age
10+
7.14
Average rating
240
Ratings
2.87/5
Weight
#7716
BGG rank
Outside top 5,000
Alternate names:Super Gang
Designer:Gérard Delfanti, Pascal Trigaux, Gérard Mathieu
Artist:Gérard Mathieu, Marcel Coucho
Publisher:Ludodélire
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 7, Complexity 5.7, Theme 5
Strategy5.0
Luck7.0
Interaction7.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Action / DexterityMafiaHumorVariable Player PowersRoll / Spin and MoveDice RollingNegotiation

Overview

In SuperGang, each player is the godfather of a Mafia team composed of three gangsters: the killer, the dealer and the vamp (femme fatale).

The object of the game is to own one complete suburb of the town or be the last surviving gang. A variant propose to a fifth player to have the cops with the objective of sending every gang in prison. You can steal money in the street, deal drugs, vamp the characters of other players, buy/racket/rob shops or kill other characters, shopkeepers or cops. The killer has a bonus to kill, the femme fatale can vamp characters and the dealer is the only one who can deal (of course).

Cops are played by the player whose turn it is (so cops move each turn of each player) except in the variant where they are played by a player. They can testify against or arrest gangsters but they can also be bought.

Combats (duels) are resolved as follow and make one of the originality of the game. Each involved player rolls dice accordingly to the characters in duel (1D6, 1D6+2 for a killer, 2D6 for a cop) and sums them. The highest roller acts first and is the attacker. A cardboard figure is set up for each participating character in the duel. The attacker shoots with the dart pistol towards the targets with as many darts as the difference between the totals rolled. If he shoots every opposing character, he wins. Then the defender shoots with the same number of darts. This exchange continues until one of the player has shot down all the targets of the other. A face down target mean the character has been killed. Face up means he's only wounded.

If all 3 characters of a player are dead at the same time, he loses. He should recruit reinforcements before that happens, though.

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