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Game Box

Dark Agent (2015)

Players
1–6
Best: 1, 4, 5, 6
Playing time
20–40 min
Age
14+
4.52
Average rating
62
Ratings
3.20/5
Weight
#30336
BGG rank
Outside top 5,000
Designer:Rudolf Feller
Artist:Delphine Delmas
Publisher:Space Reindeers
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 7, Complexity 6.4, Theme 5
Strategy5.0
Luck7.0
Interaction7.0
Complexity6.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Spies / Secret AgentsVotingDice RollingArea Majority / InfluenceStat Check Resolution

Overview

At the head of a secret service, you use your spy satellites (tokens of your color) to coordinate attacks on targets that you designate to your agents : - Objectives (tiger), Sentinel (gray), enemies Agents (their color), or the Dark Agent (black), you win all their victory points when capturing them and place them in front of you; - Equipment (object in a white disk), one shot, are taken over to be used and discarded later; - Special actions (red with no points) Are resolved immediately and remain in place.

One or more of your agents can attack a target only if your satellites lets you see both agents and target.

When players have had them all, the number of captured aims agreed early in the game (2 to 5 on the 5 available), it ends. You can add the capture of the Dark Agent as a further condition endgame.

The player accumulating the most points wins. He adds the points of his agents still on the theater of operation. Also note that each time a player wins an aim, he takes the bonus +3 token to its previous owner.

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