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Two-player-game in full progress - the board is of good size, but the nation sheets take some place too
Midgame, round 9 - Struggle between Saxons and Angles
I´m sorry, but your danes aren´t doing that way they should...
Britannia--Serious Business
Cover scan from Avalon Hill version
3-player-session - "Yes, don´t look that way, your belgae DID vanish..." ;)
Britannia
Playing Britannia for the first time - May 1987
Boudicca strikes!
The 2006 Version Box Front

Britannia (1986)

Players
3–5
Best: 4
Playing time
180–300 min
Age
12+
7.18
Average rating
4,391
Ratings
3.16/5
Weight
#1216
BGG rank
Top 5,000
Alternate names:Britania
Designer:Lewis Pulsipher
Artist:Lewis Pulsipher, Kurt Miller, Tomasz Jedruszek, Patrick McEvoy, George I. Parrish, Jr., Ted Pendergraft, Mark Bromley, Guy Gentry, Alex Anders, Norbert Gräf, Günter Vojtek
Publisher:The Avalon Hill Game Co +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

CivilizationWargameMedievalAncientVotingArea MovementSimulationDice RollingStat Check Resolution

Overview

"Britannia" is a historical Strategic board-wargame that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066.

Britannia allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066?

In Britannia, the players will determine the destiny of a kingdom.

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