Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Strategy Games
Victorian Masterminds
Demo at Festival International des Jeux, Cannes 2017
3D printing miniatures for the prototype (April 2016)
Victorian Masterminds, CMON Limited, 2018 — front cover
Monuments
Buildings & Scientist
All sorted... except of course that one scientist who is always out of line
Model Play
My first cmon painted miniatures
Victorian Masterminds Insert Organization

Victorian Masterminds (2019)

Players
2–4
Best: 4
Playing time
45–60 min
Age
14+
6.85
Average rating
1,920
Ratings
2.14/5
Weight
#2853
BGG rank
Top 5,000
Alternate names:Genios Victorianos +1 more
Designer:Eric M. Lang, Antoine Bauza
Artist:Davide Tosello
Publisher:asmodee +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 5, Complexity 4.3, Theme 5
Strategy9.0
Luck3.0
Interaction5.0
Complexity4.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Variable Player PowersWorker PlacementSudden Death EndingContractsWorker Placement, Different Worker Types

Overview

Sherlock Holmes is dead! And with London's greatest detective out of the way, those with villainous minds decide to wreak as much terror as possible on the populace — and you are one of those dastardly no-goodniks!

While Europe sits unprotected in Victorian Masterminds, you and other players send your henchmen to different cities to use their varied abilities, collect material for your steampunk-inspired contraptions, destroy buildings, and complete missions. At the same time, the Secret Service follows your path of destruction. Every contraption is unique and allows you to take different actions, leading to highly strategic, asymmetric gameplay.

In more detail, during the game, players take turns placing one of their five agent tokens — Henchman, Machine, Saboteur, Pilot, Number 2 — face down on one of the five action spaces. As soon as three tokens are on a space, those tokens are flipped and activated, first in first out, with each agent carrying out its individual action in addition to whatever takes place in that space. When an evil mastermind completes their contraption or the Secret Service brings this villainy to a halt, the game ends, and whoever has generated the most victory points wins.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.