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Malifaux: The Plague Cometh – Hamelin Box Set (2015)

Players
2
Playing time
0–0 min
Age
12+
7.25
Average rating
2
Ratings
0.00/5
Weight
Publisher:Wyrd Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 9, Complexity 0, Theme 9
Strategy9.0
Luck5.0
Interaction9.0
Complexity0.0
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

FantasyWargameHorrorMiniaturesVariable Player PowersCampaign / Battle Card DrivenArea Majority / Influence

Overview

Eons ago, Plague was a preeminent alchemist in Malifaux, well respected in his field of study. He developed a fascination with decay and aging, focusing his research on the manipulation of both. A tragic accident during an experiment involving the aether and a plague rampaging through Malifaux City nearly killed him. Drowning in his own blood, the alchemist tapped into the aether desperately. Screaming in agony, his eyes closed. The next day, Plague's eyes opened.

Few records remain from the years of the Tyrants of Malifaux. The only certain thing is that they were locked away, trapped because they could not be killed. Plague slept millennia in the necropolis deep below Malifaux City. He was awoken by Hamelin the Rat Catcher, a pitiful bully on the run from the Guild. Hamelin's death was messy and horrific, reminiscent of Plague's first rebirth. Immediately, the Tyrant went after His ultimate goal, only to be prevented by Kirai Ankoku who shattered His physical form. It took months, but Plague eventually reformed Himself. Now, He acts more slowly to ensure His victory in the long run, searching for a new method of ascension into the aether- and the acquisition of true immortality.

Plague is the most aggressive of the active Tyrants. He holds to a strange view, that all of the Tyrants are playing a great game, one which is only worth playing because existence itself is the gamble. While His first attempt at ascension, harnessing the power of the Red Cage, failed miserably, He has discovered new methods to try. With everything on the line, He refuses to admit defeat.

Hamelin’s box comes with ten models, including Hamelin himself. Four of those models are Malifaux Rats, the skulking vermin who invariably follow in Hamelin’s wake. Also present are the Stolen, Hamelin’s totems, who serve him either as a gamble to prolong his own life when killed, or as fresh meat to lure more Malifaux Rats into the battle. The Obedient Wretch helps her master by throwing rats at her enemies, some of which even survive to scurry away into the shadows. Hamelin’s dog, Nix, is also present, if only as a festering plague-ghost who excels at locking down groups of enemy models.

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