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Fair - Nürnberg 2016 - Cards overview and starting setup formation
Life is Life - Dutch edition (White Goblin Games)
Life is Life - cards
Life is Life - Dutch edition (White Goblin Games)
Life is Life (Nürnberger) 2016 catalogue entry

Life Is Life (2016)

Players
3–5
Playing time
30–30 min
Age
8+
5.65
Average rating
80
Ratings
1.33/5
Weight
#24992
BGG rank
Outside top 5,000
Designer:Lorenz Kutschke
Artist:Oliver Freudenreich
Publisher:Nürnberger-Spielkarten-Verlag +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2.7, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameAnimalsSet CollectionHand ManagementMemoryPlayer Elimination

Overview

Every player starts Life Is Life with five life cards, and things only go downhill from there.

To set up a round, shuffle the sixty-card deck, deal ten cards face down to each player, then place ten cards face up on the table in four rows, with the rows holding 1-4 cards. The deck consists of animal cards, with nine giraffe cards, eight bear cards, seven each mole and goat, and so on down to three mouse cards.

On a turn, a player either swaps 1-4 cards in hand with the face-up row that contains the same number of cards or knocks on the table to signal the end of the round; when a player knocks, each other player can make one final swap or also knock. Players then compare cards in hand to see who holds a majority of each type of animal. If a player holds more giraffe cards than each other player, for example, then that player keeps one giraffe card (worth 9 points as nine such cards are in the game) while all other giraffe cards are discarded. (A player can hold a majority by having one card and no one else having any cards.) After all animal types are compared, whoever has the most points loses no life cards; whoever has the fewest points loses two life cards; and whoever has a total between these extremes loses one life card.

Alternatively, if during a round a player collects all four cats or all five rabbits or pigs in hand, that player can end the round immediately, with all other players losing one life card.

If a player runs out of life cards, they're out of the game. At the end of a round, shuffle the cards and play again. Whoever last clings to life wins!

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