Table Town
TABLE TOWN
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One of the 7 punch board. An individual board.
Western Town Map
The gold support on www.ulule.com !
The very nice artwork of Anthony Wolff printed on canvas 27.5 inches x 19.7
Final box front
One player board.

Western Town (2005)

Players
2–4
Best: 3
Playing time
45–90 min
Age
14+
7.00
Average rating
411
Ratings
3.49/5
Weight
#5997
BGG rank
Outside top 5,000
Designer:Olivier Warnier
Artist:Anthony Wolff
Publisher:(Web published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 5, Complexity 7, Theme 5
Strategy5.0
Luck6.0
Interaction5.0
Complexity7.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

City BuildingAmerican WestSimultaneous Action SelectionHand ManagementDice Rolling

Overview

In Western Town, each player is a Marshal of an expanding town in the Old West of the U.S. in the early 1860s. Each Marshal wants to develop the most prosperous town, one that President Lincoln himself would be proud to visit.

The three principal criteria that allow you to win the game are population growth, charm/attractiveness, and wealth, as measured by gold. Turns are regulated by the visits of Lincoln, who determines, bit-by-bit, the value of the towns relative to those three criteria. These criteria can and do change every round, and you will need to adapt to these changing criteria to win this game!

Each player has his own board on which he will be building his town. Every building gives him different, and increasing, rights and abilities, and therefore power. The bigger your town gets, the better – but managing too much growth is challenging, so you'll need to make difficult choices at the beginning of each round as to which buildings you'll bring into play.

This "building-adding" mechanism helps players stay in the game and not get lost in the overwhelming number of choices available. Of 22 different buildings, six of them are identified every round as "bonus" buildings, and players are forced to adapt varying strategies and test new combinations of these buildings for their town as the game progresses.

In addition to logic and strategy, Marshals will need to bluff and occasionally resort to questionably bending the law a bit, to succeed in building their Western Town. And as if that weren't enough, there are even occasional Indian attacks to deal with as well!

Expansions

Western Town: Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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