Dry Gulch Junction (2008)
- This game: Strategy 5, Luck 5, Interaction 5, Complexity 4.4, Theme 5
This game's strategy, luck, interaction, complexity and theme.
Overview
In Dry Gulch Junction, the players are erecting buildings in the titular town. Each player has a set of Building cards with the Buildings they may construct during the game. Additionally, there is a deck of Improvement cards which have two uses. The first is as an Improvement to your existing Buildings. These Improvements can be the second or third story addition to a Building already constructed. However, the other use of the cards are through the Claims printed at the top of the card. Twice each turn, an Improvement card can be set aside for all players to use as a Claim for money. The Claims allow all players to take money into their general construction fund or to set aside a larger sum of money to improve a specific Building. The player who most efficiently manages their resources and constructs the best Buildings in town will win the game.
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