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Set up
Terakh: contender for Most Unusual Components Award?
Game in progress (red has lost his ORB to the purple player)
7 Clan members: 1 Elder (4 sided die) and 6 Inka
How many games have a "Directional Coin"? (clock-wise side)

Terakh: A Creative Strategy Game (2005)

Players
2–6
Best: 2, 3, 4, 6
Playing time
120–120 min
Age
9+
5.88
Average rating
135
Ratings
2.37/5
Weight
#20871
BGG rank
Outside top 5,000
Designer:Terence Wong, Akhil Patel
Artist:Terence Wong, Akhil Patel
Publisher:StonePlay
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.7, Theme 6
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyWargameModular BoardVariable Player PowersDice Rolling

Overview

Whatever else might be said about it, there is no doubt that Terakh is unique. See the definitive pictorial overview of the game and its unusual components here. It's a sci-fi themed war game on an abstract map with dice driven combat and magic cards that modify and affect outcomes.

The game designer suggests the game is a hybrid of Risk and Magic: The Gathering, but most players seem to agree that this description is inadequate. Some have suggested that as a light, quick game focused on combat that rewards offense it is closer in spirit to Nexus Ops. Others regard it as a blend of war-game elements (particularly the movement and dice-based combat), mixed with elements of an abstract, mixed with elements of Magic: The Gathering.

Home Page: http://www.terakh.com/

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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