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6th Edition Italian Rulebook Cover
Empire Knight - Front
Empire Knight - Side
One of my 6th ed. Terradon closeup without rider.
Cover of the English edition.

Warhammer: The Game of Fantasy Battles (6th Edition) (2000)

Players
2
Best: 2
Playing time
180–360 min
Age
12+
7.56
Average rating
211
Ratings
4.20/5
Weight
#7386
BGG rank
Outside top 5,000
Alternate names:Warhammer: El juego de batallas fantasticas +1 more
Designer:Rick Priestley, Nigel Stillman, Jake Thornton, Tuomas Pirinen, Alessio Cavatore
Artist:John Blanche, David Gallagher, Nuala Kennedy, Paul Dainton, Adrian Smith, Karl Kopinski, Alex Boyd, John Wigley, Paul Jeacock
Publisher:Games Workshop Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.4, Theme 6
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyWargameMiniaturesModular BoardVariable Player PowersDice Rolling

Overview

This is the sixth edition of very popular Warhammer Fantasy Battles wargame, a radical change from fifth edition, with major changes to army composition, magic and balance of power between heroes and units.

Warhammer Fantasy Battles is a tabletop game for two or more players where you command several armies from a huge range that goes from Imperial Humans, Dwarves, High Elves, Undead Vampires, Orcs, Beastman, Ratmen called skaven and lots of races. This book provides you with all the rules you need to play, and guides you through collecting and painting your own army of Citadel miniatures.

The Warhammer rulebook is a 288-page hardback book. Within its covers the book is divided into six sections. The Rules tell you how to field your army on the tabletop; the Advanced Rules cover rare and potent troops such as war machines, chariots, monsters, mighty heroes and buildings; Magic explains how to use magic items and cast spells; World of Warhammer is your guide to the history, races and armies of Warhammer, including full-colour photographs of the forces you can collect; the Scenarios section gives you advice on how to create your own scenarios with some examples, as well as information about terrain; and Appendix contains information how to run campaigns, and a lot of other useful hints.

Expansions

Path to Glory
Warhammer: Skirmish
Warhammer: Dark Shadows
Warhammer: Chronicles 2003
Warhammer (Sixth Edition): The General's Compendium
Warhammer: Conquest of the New World
Warhammer (Sixth Edition): Ravening Hordes
Warhammer: Annual 2002
Warhammer: Chronicles 2004
Warhammer (Sixth Edition): Storm of Chaos
Warhammer (Sixth Edition): Lustria
Warhammer (Sixth Edition): The Empire
Warhammer (Sixth Edition): Orcs & Goblins
Warhammer (Sixth Edition): Dwarfs
Warhammer (Sixth Edition): Vampire Counts
Warhammer (Sixth Edition): Dark Elves
Warhammer (Sixth Edition): High Elves
Warhammer (Sixth Edition): Skaven
Warhammer (Sixth Edition): Hordes of Chaos
Warhammer (Sixth Edition): Tomb Kings
Warhammer (Sixth Edition): Lizardmen
Warhammer (Sixth Edition): Beasts of Chaos
Warhammer (Sixth Edition): Bretonnia
Warhammer (Sixth Edition): Ogre Kingdoms
Warhammer (Sixth Edition): Wood Elves
Warhammer (Sixth Edition): Dwarfs
Warhammer (Sixth Edition): Kislev
Warhammer: Annual 2004
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