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Ascended (2016)

Players
1–4
Playing time
60–90 min
Age
14+
6.13
Average rating
43
Ratings
2.00/5
Weight
#26934
BGG rank
Outside top 5,000
Designer:David Costa
Artist:Joana Higino, Andrea Alemanno
Publisher:Saved Game, Lda
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 9, Complexity 4, Theme 9
Strategy5.0
Luck6.0
Interaction9.0
Complexity4.0
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationAdventureFightingPick-up and DeliverModular BoardRole PlayingHand ManagementOpen DraftingDice RollingDeck, Bag, and Pool BuildingGrid MovementPlayer EliminationTake That

Overview

In Ascended, players take on the role of a magic-sensitive creature that awakens alone in the middle of a medieval-like, dark and icy landscape, completely oblivious to where or what it is. Players will make their way through this wild and dangerous setting, fighting for self-awareness and searching for the ultimate reward - ascension.

Ascended is a game that combines elements of Strategy, Exploration, Fantasy and RPG. It features several ingenious game mechanics ranging from changing game cycles (Daylight and Darkness) and terrain to unique map building, card drafting and combat systems, all framed within a dark and unexpected plot that unveils as the game progresses.

The path to ascension is filled with adventure. Players will start isolated, unaware of each other's locations and identities. Based on a limited number of possible decisions, they will be able to explore random unknown territory, influence map building and positioning, raid ancient sites for precious artifacts, deal with local superstition, master god-like mutations, recruit brave companions and fight notorious Villains. Inevitably, they will also directly confront each other in epic Close Combat.

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