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Could use a smaller box
The Crown
Components
Citadels, Windrider Games, 2016 — components
Crown painted
Old box inside new box - slight storage solution change
My crown
Citadels, Windrider Games, 2016 — front cover (image provided by the publisher)
Homemade insert
Painted crown.

Citadels (2016)

Players
2–8
Best: 5, 6
Playing time
30–60 min
Age
10+
7.23
Average rating
17,652
Ratings
2.04/5
Weight
#573
BGG rank
Top 1,000
Alternate names:Citadela +16 more
Designer:Bruno Faidutti
Artist:Tomasz Jedruszek, Gracjana Zielińska, Andrew Bosley, Mark Molnar, Veli Nyström, Simon Eckert, Marko Fiedler, Mateusz Lenart, Tyler Edlin, Jeff Brown (II), Yong Yi Lee, Amit Dutta, Felipe Escobar, Fernando Olmedo, James Combridge, Eddie Mendoza, Pavel Kolomeyets, Meg Owenson, Alex Kim, Yogesh C. Joshi, William Koh, Ward Lindhout
Publisher:Hans im Glück +18 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 9, Complexity 4.1, Theme 5
Strategy7.0
Luck6.0
Interaction9.0
Complexity4.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameBluffingCity BuildingMedievalSet CollectionVariable Player PowersTake ThatTurn Order: Role OrderLose a TurnAction DraftingVariable Set-upIncomeClosed Drafting

Overview

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins.

Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.

Expansions

Citadels: Scenic Route Mini Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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