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Hungarian Citadels in Croatia 1.
the royal court gets in on the action
Everybody! Everybody!
We thought he did the best impression of the magician
Golden Gluconate Glycine
Suddenly, Alex realized with a start that his imaginary friends were completely naked...
Because everyone's done it at some point
Quick game of Citadels as the new born turns 12 hours old!
The main characters for Citadels, with the text of each card's special ability clearly visible
Citadels

Citadels (2000)

Players
2–8
Best: 5
Playing time
20–60 min
Age
10+
7.05
Average rating
57,469
Ratings
2.05/5
Weight
#596
BGG rank
Top 1,000
Alternate names:Cidadelas clássico +30 more
Designer:Bruno Faidutti
Artist:Christian T. Petersen, Bruno Faidutti, Darrell Hardy, Julien Delval, Brian Schomburg, Florence Magnin, Jean-Louis Mourier, Jesper Ejsing, Bjarne Hansen, Scott Nicely, Cyrille Daujean, Didier Graffet, Richard Spicer, Hassan Nozadian
Publisher:Fantasy Flight Games +34 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 9, Complexity 4.1, Theme 7
Strategy7.0
Luck4.0
Interaction9.0
Complexity4.1
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyBluffingCity BuildingMedievalDeductionSet CollectionVariable Player PowersTake ThatTurn Order: Role OrderLose a TurnAction DraftingIncomeClosed Drafting

Overview

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.

Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

The expansion Citadels: The Dark City was initially released as a separate item, but the second edition of the game from Hans im Glück (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion and can be recognized by its rectangular box (not square). With Dark City, Citadels supports a maximum of eight players.

Expansions

Citadels: The Dark City
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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