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Savage Planet: The Fate of Fantos box. Art by Michael LaRiccia
Prima Tempesta Citadel Mat
There are Six different races in Savage Planet the Fate of Fantos. The Overseers (Purple), The Marked (Red), The Enlightened (Yellow), The Cult (Green), The Hollow (Grey), The Feral (Blue).
The Sacristan Overseer
Here's a look at the three different card backs for the different decks. The one on the left is for the Legacy Deck, the middle is for the Trials Deck, and the one the right is for the Labor Deck.

Savage Planet: The Fate of Fantos (2018)

Players
3–6
Best: 5
Playing time
45–90 min
Age
12+
6.20
Average rating
112
Ratings
3.33/5
Weight
#17672
BGG rank
Outside top 5,000
Designer:Darth Rimmer, Travis Watkins
Artist:Michael LaRiccia
Publisher:Imp House LLC.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 5, Complexity 6.7, Theme 7
Strategy5.0
Luck6.0
Interaction5.0
Complexity6.7
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyScience FictionVariable Player PowersVotingHand ManagementOpen DraftingDice Rolling

Overview

Savage Planet: The Fate of Fantos is a tableau building game with co-operative and competitive elements for 3-6 players. To win, eliminate your opponents, or have the most shards when Zodraz appears.

Each player is a Citadel (city-state) of Fantos. They must hire mercenaries (called Legacies) using Shards from their Citadel Bank. Once hired, Legacies can be tasked to harvest more shards, go to war with a neighboring Citadel or be nominated as the savior of Fantos for Tribute. Legacy may also play Labor cards from the Citadel's hand using their own shard currency.

Every time a player chooses to harvest shards from the Trove, they must reveal a new card from the Trials Deck. Life on Fantos becomes increasingly difficult as Zodraz unleashes plagues, summons cosmic creatures and forces dissent among the Citadels. Resolve them together, as a planet, or watch as rival Citadels struggle to survive. Plan wisely and make every turn matter because Zodraz is lurking in the Trials deck. When the Cosmic Warden is drawn, judgement is passed (scores are tallied) and the game is over.

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