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Human Interface: Nakamura Tower – BSC Ginger & the Banshee (2016)

Players
1–6
Playing time
60–180 min
Age
12+
7.50
Average rating
2
Ratings
0.00/5
Weight
Publisher:Postindustrial Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 0, Theme 7
Strategy9.0
Luck5.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesAction PointsCampaign / Battle Card DrivenPoint to Point Movement

Overview

Daylight seeped in through the slitlike opening. The pale ray shone right into her left eye. Irritating, goading her attention. In these surroundings, singular. It shouldn't be here... A surge of adrenaline amplified by combat drugs pumped in by the medical module finally got its way. Her coming to was like a dip into a pot of boiling water. A wave of pain washed over her, lingering a mere second before the system identified the threat and provided another dose of painkillers.

The haze of unconsciousness finally dispersed, leaving her in a world where the sound of alarm and red flashes of damage icons mingled into one. She was out for some 7 seconds. An eternity, considering the situation. It was a miracle she was still breathing. The light of day, the beam irking her pupil... A singular thing, an impossibility in the hermetic shell of a heavy exoskeleton. The realization came with a sullen smile.

Perforation of primary armor, bursting of the anti-shrapnel padding, directly opposite of her face at that. There was a taste of blood in her mouth, but nothing else. The biomonitor showed no major injuries.

She lucked out. 15 seconds after the hit. Systems on-line, weapons on-line... Time to get back in the fight. The battle is far from over.

Lt. Bonnie "Ginger" Barlett, Heavy Exos Pilot,

Black Stone Commandos

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