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Human Interface: Nakamura Tower – Johnny 'The Machine' Maino (2016)

Players
1–6
Playing time
60–180 min
Age
12+
7.50
Average rating
2
Ratings
0.00/5
Weight
Publisher:Postindustrial Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 0, Theme 7
Strategy9.0
Luck5.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesAction PointsCampaign / Battle Card DrivenPoint to Point Movement

Overview

Combat hacker - sysop squad - Johnny “The Machine” Maino Alert, Alert...

Object found, tracking source...

Source found, initializing ID procedure...

ID negative, access code not found...

Initialising intruder isolation procedure, intruder code isolated... Initializing host ID procedure...

Host HI ID in progress, HI found...

Hostile code neutralisation in progress, isolated code deleted... Connecting to host, uploading worm v. 1.6...

Host system on alert and engaging emergency disconnect...

Physical link location verified, dispatching intervention team... Reconstructing damaged system portions, database integrity intact... Alert, Alert...

A 3-minute slice of Johnny “The Machine” Maino’s workday, the most accomplished sysop in the history of the Police Department

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