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Human Interface: Nakamura Tower – Paul 'Old One' Kosinksy (2016)

Players
1–6
Playing time
60–180 min
Age
12+
8.00
Average rating
3
Ratings
0.00/5
Weight
Publisher:Postindustrial Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 0, Theme 7
Strategy9.0
Luck5.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameMiniaturesAction PointsCampaign / Battle Card DrivenPoint to Point Movement

Overview

Hard-bitten police investigator

What didn’t you get, you dolt? I’ve told you a hundred times, I don’t want no innovative, untested, shitty interfaces. The links must be analogue, you hear? Cables, man, ever heard of ‘em? Exoskeleton and weapon controls must be cabled!

Recall 17th Street? The entire assault team had

their HQ link-up and armour power cut, because some goddamn amateur didn’t secure the transmission codes right! Any bozo nowadays can get his hands on combat viruses. We lost 12 good men back then, and there’s no way in hell am I gonna let that happen again!

So what it was 12 years ago? My arm. What of it? I know it’s artificial; it’s pretty damn obvious, isn’t it? But if you need to know, its software can only be swapped by a physical drive.

It’s called prevention, man. So keep your hands off!

CPT Paul Kosinsky, Chairman of the Arms and Equipment Development Committee, during the presentation of the latest weapon designs for RAID 44.

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