Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Customizable Games
This is an ad for the Shadowrun CCG dating back to September 1997.
My cards (Polish edition) found at my parents' house. They have been waiting to open for 24 years.
Three of the ten promo cards
Advertisement from Shadis (Issue 38 - Jul 1997)
Came across this gem at HPB.  Gave two decks to friend before I realized they're all randomized inside.  Not a fun game night straight out of the box.

Shadowrun: The Trading Card Game (1997)

Players
2–8
Best: 2, 3, 4
Playing time
60–60 min
Age
12+
6.47
Average rating
306
Ratings
2.73/5
Weight
#10308
BGG rank
Outside top 5,000
Designer:Mike Nielsen
Artist:Paul Bonner, Jeff Laubenstein, Dany Orizio
Publisher:FASA +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 5.5, Theme 7
Strategy7.0
Luck4.0
Interaction5.0
Complexity5.5
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyScience FictionCollectible ComponentsFightingDeck Construction

Overview

This game takes fantasy with magic, elves, dwarves, orcs, trolls etc., and puts them in a cyberpunk world 60 years in the future.

There are 7 types of cards...

Runners - You collect groups of these characters and use them to make runs on objectives. Some of these can support the group through computers while staying safe at home. These cards have symbols on them that represent their abilities and these are use to bypass threats without actually having to face them. Objectives - These are what you are making runs on. They are worth reputation points and usually have a task that you must best or a number of symbols that you have to match with the symbols on your runners. Challenge - You assign these to the objectives as additional hurdles that you have to get by before you can tackle the objective. Usually you can overcome them with the right symbols but if not they can represent nasty things you will have to fight or things that will just hurt you. Gear - This is stuff that you assign to runners to help them make runs. Some gear requires you to have a runner with a matching symbol. Locations - These represent places that you control and can help you in various ways. Contacts - These represent people that will help you. Specials - These are instants that you play to affect the current situation.

Everything is driven by money which is hard to come by. It costs money to acquire almost every card and a lot of cards require money spent just to keep them in play or every time you use them.

Expansions

Shadowrun: The Trading Card Game – Underworld
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.