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Hand-made prototype of Empyreal: Spells & Steam with 3D printed miniatures and hand-mounted game boards.
Hand-made prototype of Empyreal: Spells & Steam with 3D printed miniatures and hand-mounted game boards.
Hand-made prototype of Empyreal: Spells & Steam with 3D printed miniatures and hand-mounted game boards.
Hand-made prototype of Empyreal: Spells & Steam with 3D printed miniatures and hand-mounted game boards.
Empyreal: Spells & Steam, Level 99 Games, 2018
Empyreal: Spells & Steam, Level 99 Games, 2018 — front cover (image provided by the publisher)
Example of a single Hex Tile from the game. Use one Hex tile per player in the game (or 3 in a 2-player game). Using all tiles with a single letter printed (such as A) guarantees that the board will have one city of each type.
Empyreal @ BGG Con
Empyreal: Spells & Steam, Level 99 Games, 2018
Golden Sands vs. Kerrigan Automata

Empyreal: Spells & Steam (2020)

Players
2–6
Best: 3
Playing time
30–75 min
Age
0+
7.43
Average rating
1,429
Ratings
2.87/5
Weight
#2256
BGG rank
Top 5,000
Alternate names:九天:魔法与蒸汽 +1 more
Designer:Trey Chambers
Artist:Eunice Abigael Tiu, Laura La Vito
Publisher:Level 99 Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 5.7, Theme 6
Strategy7.0
Luck4.0
Interaction7.0
Complexity5.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyTrainsPick-up and DeliverModular BoardVariable Player PowersTeam-Based GameHexagon GridOpen DraftingNetwork and Route BuildingRondel

Overview

The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent, using your company's unique advantages to outbuild the competition and secure supply lines for rare resources.

In Empyreal: Spells & Steam, technomancers use mana to build rails, and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used, so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine.

The towns you choose to connect to your network will provide critical resources, and the value of these resources changes over time. Some become more valuable as they become more connected, while others become less valuable as their abundance increases. Thus, you need to be wary of what your competitors are building into their trade networks and adapt your strategies accordingly to maximize the value of your stock portfolio.

Reaching new cities first gives you additional benefits, and being the first to bridge the continent provides you with a sizable commission from your backers. However, those who build first are more at the mercy of changing markets. Time your construction projects to maximize your profits and the flow of mana.

—description from the publisher

Expansions

Empyreal: As Above, So Below
Empyreal: Far Corners
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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