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My wife wielding the tools of power
Close-up of a painted knight
Insert cool operatic music.
Yellow stuck against the sea.  At least the view is breathtaking.
Going medieval during an Assembly session
Perspective view of battle
I really put a lot of effort into painting these iniatures
the medieval city of Semlik - fortified
3D Warrior Knights with Bridges and Mountains made with moddelling clay and Fortresses and Ships from Mighty Empires
Warrior Knights storage solution using foamcore

Warrior Knights (2006)

Players
2–6
Best: 4
Playing time
120–240 min
Age
12+
6.87
Average rating
4,133
Ratings
3.51/5
Weight
#1799
BGG rank
Top 5,000
Alternate names:Caballeros Guerreros +1 more
Designer:Bruno Faidutti, Pierre Cléquin, Derek Carver, Corey Konieczka
Artist:Tomasz Jedruszek, John Gravato, Robert Lazzaretti, Francis Tsai
Publisher:Fantasy Flight Games +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 9, Complexity 7, Theme 6
Strategy7.0
Luck5.0
Interaction9.0
Complexity7.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalFantasyWargameNegotiationAuction / BiddingVotingCampaign / Battle Card DrivenSimultaneous Action SelectionHexagon GridArea MovementSimulationGrid MovementMovement PointsTurn Order: Random

Overview

The Kingdom is in chaos. The King lies dead without an heir, slain by a villainous hand. Will a leader rise up and rally the support of the people, or will the shadow of anarchy spread over the land?

In Warrior Knights, each player takes on the role of a Baron vying for control of the Kingdom. Each Baron commands four faithful Nobles who lead his armies into battle. Each Baron seeks to capture cities in order to gain Influence (victory points), which is used to measure his claim to the throne. Barons may also seek to gain advantage by increasing their income, gathering Votes to use at the Assembly, or by amassing Faith, which can be used to gain a measure of control over chance events. Only through cunning strategy and careful diplomacy can a Baron hope to attain victory.

Warrior Knights has a very clever mechanism. Each player has a selection of tasks they can accomplish each turn, such as move & attack, gain political strength, hire mercenaries, and gain religious faith. Only 6 of these are done in any turn. Each player selects 2 tasks for each 1/3 of the game turn. The cards of all the players are then shuffled together, so the players know only the two tasks they will perform in each 1/3 of the game turn, but not the order they will be played.

In addition, the game has four special phases that are triggered based on how frequently players are choosing a particular task. Collecting taxes individually, once done often enough, will trigger a taxation phase. Players collecting political power trigger a session of Parliament. When enough players want to hire mercenaries there is an auction for their services. The flip side is that the more mercenaries that are hired the more often they want to be paid in the wages phase.

The mixing of these two clever mechanisms, choosing tasks but performing them in a random order and triggering the 4 special phases at somewhat unpredictable times makes for a tense game. Players can often be caught short of cash if wages are demanded more frequently than taxes are collected. If the other players all collect political influence a Parliament might be called when one or two players have only a single vote. These elements of variable turn orders and variable phases give the game a highly addictive quality.

Expansions

Warrior Knights: Crown and Glory
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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