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Final cover image
Production Euro Map
Production Pacific Map
1933 Campaign Setup
Cataclysm final countersheet 1 back
Ongoing solo Scenario C2.
Cataclysm final countersheet 1 front
The proud parents welcome their new baby
That's a real cataclysm!!
July 2012 full playtest map

Cataclysm: A Second World War (2018)

Players
2–5
Best: 3
Playing time
90–600 min
Age
14+
7.52
Average rating
753
Ratings
3.95/5
Weight
#3667
BGG rank
Top 5,000
Designer:Scott Muldoon, William Terdoslavich
Artist:Rodger B. MacGowan, Charles Kibler, Terry Leeds
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 7, Complexity 7.9, Theme 5
Strategy7.0
Luck9.0
Interaction7.0
Complexity7.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargameWorld War IITeam-Based GameArea MovementChit-Pull SystemSimulationDice RollingInterruptsTurn Order: Random

Overview

Cataclysm: A Second World War

It is the 1930s and the world is still recovering from the Great War and the Great Depression that followed it. A second world war can break out at any time. Can you stop it? Will you start it? Better yet, can you win it?

Cataclysm is not your typical game about World War II. The game begins in 1933, not 1939, and is global in scope. Germany is far from dominating Europe. Japan is on the march in Asia. Every crisis is an unexpected opportunity. There is no hindsight and anything can happen.

Truly grand strategic in scope, Cataclysm requires players to lead nations, not just armies or fleets. You must craft a diplomatic strategy, develop political support for your policies at home, shift your economy to a war footing, and build up the forces you need to deter or vanquish your enemies.

There is no traditional I-go-you-go turn structure in Cataclysm. Counters representing political actions, military actions, units, and possible events are drawn at random from an action cup. As each counter comes out, the owning player resolves it, and play swiftly moves on to the next draw. You have to make plans to execute when your chance comes up, but you have no idea when, or in what order, events will transpire.

A game about global war gives every nation armies, air forces, and fleets. But in Cataclysm, military pieces have no numeric values. You know what forces you have and where they are deployed. To resolve combat, each side rolls up to three dice and compares their single highest die. You can devote more resources to a campaign (generating more dice or bonuses), but that does not guarantee a favorable outcome. Your efforts can lead to triumph… or to disaster.

In Cataclysm, you are free to explore alternatives. The Soviets can construct a massive long-range bomber force. Japan can build powerful armored forces to overrun Siberia. Germany can invade Britain, or France can take Berlin, provided you craft a strategy that gets you there.

When you play Cataclysm, you write your own history of a second world war.

"This is my most anticipated wargame of 2018." --Ananda Gupta, co-designer of Twilight Struggle.

"I WOULD EAT A KITTEN FOR THIS GAME" --Kuhrusty

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