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Overworld Game Box
Overworld Board Game Logo, 2nd installment of Magic Meeple Games' "Super Nano Enhanced Series"
Overworld PUZZELOCK Interlocking TIles and Meeples
Early version of Overworld, used for International Tabletop Day 2017.
From the Print-and-Play. My kids had fun coloring the Umbirds!

Overworld (2019)

Players
2–4
Best: 3
Playing time
30–40 min
Age
14+
6.50
Average rating
97
Ratings
1.80/5
Weight
#15871
BGG rank
Outside top 5,000
Designer:Nemo Rathwald
Artist:Jeff Perryman
Publisher:Magic Meeple Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.6, Theme 7
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.6
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationTerritory BuildingVideo Game ThemeTile PlacementModular BoardEnclosurePattern BuildingPattern Recognition

Overview

HOOK: Tile placement/area control game for 2-4 with a retro videogame flair, all in a super-portable package.

DESCRIPTION: In every classic JRPG, the heroes encountered a mysterious stranger, who gave them a map to a dungeon, and stocked them with potions, keys, and other provisions. But how was the map drawn? How did the wise stranger learn of all these dire warnings? In Overworld, you are the hero's mysterious mentor. All those years before you sent the hero to the underworld, you mapped the Overworld!

By laying tiles, you will seek to claim regions of Forests or Mountains with your Bird meeples, and regions of Reefs or Whirlpools with your Ship meeples. When the tiles form a hole in the world, the player who explored the most tiles there will place a Dungeon Door meeple into the hole.

Can you foresee uncertain spots in the geography, indeterminate in the distance? Will you uncover a dungeon... or wander the repeating pixel textures forever?

GAMEPLAY: Players in Overworld will take turns placing L-shaped tiles, one at a time, drawn from a bag. Place it land-side up or water-side up, but water and land may not be adjacent. Or instead, play a Coast tile that connects land to water. When an empty gap is enclosed with tiles, the birds and ships which can enter the gap, without leaving their terrain type, will compete to let their player place a Dungeon Door there.

The player whose Dungeon Door meeples are the farthest apart has discovered the largest and most valuable dungeon!

Expansions

Overworld: Summoners
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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