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Brass: Birmingham (2018) cover.  Painted by Mr. Cuddington.  Creative direction / wordmark by Gavan Brown.
Elihu Burrit described Black Country as "Black by day, red by night", as factories often continued all night. Kickstarter April 17, 2017
New industry cards for Birmingham - pottery, breweries, and manufactured goods. Art by Mr.Cuddington.  Kickstarter April 17, 2017
Painted my barrels to better fit the Industrial Revolution era vibe.
A lamp lights the beer barrel turn order track.
Brass: Birmingham (2018) cover.  Painted by Mr. Cuddington.  Creative direction / wordmark by Gavan Brown.
Brass Birmingham board game mosaic
I was inspired by Fabmaszter.
Fancy Brass
The beer must flow!

Brass: Birmingham (2018)

Players
2–4
Best: 3, 4
Playing time
60–120 min
Age
14+
8.56
Average rating
60,010
Ratings
3.86/5
Weight
#1
BGG rank
Top 100
Alternate names:Brass. Бирмингем +5 more
Designer:Martin Wallace, Gavan Brown, Matt Tolman
Artist:Gavan Brown, Matt Tolman, Damien Mammoliti, David Forest, Lina Cossette, Gui Landgraf, Mr. Cuddington
Publisher:Arclight Games +19 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 3, Interaction 5, Complexity 7.7, Theme 5
Strategy10.0
Luck3.0
Interaction5.0
Complexity7.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

TransportationEconomicTrainsIndustry / ManufacturingPost-NapoleonicAge of ReasonTile PlacementHand ManagementNetwork and Route BuildingTurn Order: Stat-BasedTech Trees / Tech TracksEnd Game BonusesVariable Set-upMarketIncomeLoansOwnershipChainingMulti-Use CardsTags

Overview

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.

It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link, expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton, manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

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