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Box Cover
3D render of the game in action.
Arkwright: the card game - example of a player's factory setup, where you see how cards are slid under one another to form a fully functional factory
Arkwright: the card game - development cards.
Prototype game posted on Game Brewer facebook page
Arkwright: the card game - Game board. This is where playerd keep track of the appeal of their goods, market demand, workers wages and personal funds.
Arkwright: the card game - Player board. This will help players keep track of their shares, share value, and developments
Arkwright: the card game - worker cards
Arkwright: the card game - storehouse, office, quality, distribution & shipping cards
Arkwright: the card game - factories

Arkwright: The Card Game (2021)

Players
1–4
Best: 3, 4
Playing time
60–100 min
Age
12+
6.81
Average rating
961
Ratings
3.95/5
Weight
#4207
BGG rank
Top 5,000
Alternate names:Arkwright: A kártyajáték +3 more
Designer:Stefan Risthaus
Artist:Mehdi Merrouche
Publisher:Eagle-Gryphon Games +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 7, Complexity 7.9, Theme 5
Strategy7.0
Luck5.0
Interaction7.0
Complexity7.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameIndustry / ManufacturingStock HoldingHand ManagementOpen DraftingSimulationPlayer EliminationTurn Order: Stat-BasedTech Trees / Tech TracksVictory Points as a ResourceEnd Game BonusesVariable Set-upMarketIncomeLoansMulti-Use Cards

Overview

In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame.

In "Arkwright: The Card Game", you run a business and will employ workers in your different factories to produce and sell goods. The more workers, the more goods that can be sold — but be prepared for crises and some stiff competition.

The game is played over three decades (1770/1780/1790), split up into four rounds per decade. On your turn, you play new cards from your hand to open factories and upgrade existing ones, select improvements, improve factory quality, build machines, and employ new workers. You can also pay money to improve your shareholdings, and take out loans if you require more money for production costs. After the actions phase, you can improve your abilities by advancing your development markers on your player board, or take one of the available development cards.

Then, the production phase starts, where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand, so the demand may be lower than the value of your current good, lowering your profit. Workers must be paid, and machines need regular maintenance, so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value, and there are bonuses for having the highest appeal. Lastly, if you can’t sell your goods to the home market, you can ship them overseas or store them for future rounds.

After the final round of the last decade, the game ends. Players then sell all goods left in their storehouses, reduce the number of shares they hold by the number of loans they took, and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.

—description from the publisher

Expansions

Arkwright: The Card Game – Game Brewer Promo Pack
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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