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This has to be one of the prettiest PnP games you can get. It looks particularly good on matte vellum paper. The washed-out-wintery graphics are lovely.
3D printed igloos for hiding the bear dice. Everything fits in a custom 3D printed box.
Printed with 5 inch cards. Has a nice presence and hold up to scrutiny quite well with ink jet printing.
Scoring Track
Game up-sized to jumbo poker sized, better for my son to play-imagine. Finally with instructions and box so I can learn to play properly!

First Snow (2017)

Players
2
Best: 2
Playing time
40–50 min
Age
10+
6.76
Average rating
79
Ratings
2.80/5
Weight
#16689
BGG rank
Outside top 5,000
Alternate names:První sníh
Designer:Tomáš Uhlíř
Artist:Tomáš Uhlíř
Publisher:(Web published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 5.6, Theme 5
Strategy7.0
Luck4.0
Interaction5.0
Complexity5.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Print & PlayModular BoardSecret Unit DeploymentWorker Placement

Overview

First Snow is a free Print&Play game about an Inuit wandering through the changing landscape, hunting for food, gathering wood, building simple tools and looking for the best shelter to keep himself warm. This gets more and more difficult as the winter swiftly approaches. And on top of all that, there’s this big terrifying polar bear…

The game uses an innovative worker placement mechanism combined with resource management and a bit of bluffing. It uses dice in a few interesting ways but none of them require you to roll them. ;-)

GAMEPLAY

Every round players build a new landscape out of the 6 double sided land cards. As they do, they place their two camps along the way. Numbers on the chosen land cards determine the player order for the next round.

Every land card is divided in half, so you do not choose a single card, but you have to combine two of them to form the complete location for your camp.

At the start of the round, players secretly send their polar bear to one of the land cards and since you try to avoid the bear and want to get the best card at the same time, it brings a small bluffing aspect to the game.

After completing the landscape, players resolve their camps. One of the camps serve as a "day camp" and the other as a "night camp" and each of them has a bit different purpose.

While resolving a camp you can use all the resources shown on its location, but you have to fit them into your inventory to be able to use them later in the game. You can even build useful tools, but they take up space in your inventory as well. Scoring is resolved every round in your night camp and consists of feeding your Inuit and keeping him warm.

The land cards serve also as a timer. One of them is flipped "winter" side up every round and the game ends when all the land cards get flipped.

The game was designed for the 2017 9-Card Nanogame P&P Design Contest and it achieved the following awards:

1st place - Best Overall Game

1st Place - Best 2 player Game 1st place - Best Thematic Game 1st place - Best Written Rules 1st place - Best Artwork 2nd place - Most Innovative Mechanic

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