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The whole six-player game on a 5-foot diameter white table. This board is 35in by 35in and features DathKadan's fantastic artwork.
The Merchant of Venus card table topper.
Custom board for Merchant of Venus
Custom Money for MoV
Michael Christopher's board remake printed and mounted
Common back for all custom MoV currency
MoV Remake: end of a two-player game
Custom art for MoV Cultures
Our Dathkadan build is now  complete. Boards, counters, ships, poker chips for money, storage solution and a future opponent (not designed by Dathkadan).
Finally I have finished my own copy. :)

Merchant of Venus (1988)

Players
1–6
Best: 4
Playing time
180–180 min
Age
12+
7.13
Average rating
2,837
Ratings
2.83/5
Weight
#1683
BGG rank
Top 5,000
Designer:Richard Hamblen
Artist:Charles Kibler, George I. Parrish, Jr., Regina De Simone
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 8, Interaction 4, Complexity 5.7, Theme 7
Strategy7.0
Luck8.0
Interaction4.0
Complexity5.7
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

TransportationScience FictionExplorationEconomicSpace ExplorationPick-up and DeliverTradingCommodity SpeculationRoll / Spin and MoveDice RollingPoint to Point MovementSolo / Solitaire GameVariable Set-upMovement Points

Overview

Merchant of Venus makes players take on the roles of space traders chasing wealth and fortune. Each player moves their ship through interconnected systems on a fixed map, discovering new alien worlds to trade with. As players start to make money delivering commodities, their earnings can be used to purchase equipment and construct their own infrastructure. The player who first acquires enough total value in cash and port/factory deeds wins the game.

The game uses a basic roll-and-move mechanism for movement, but modifies it with engine ship upgrades that let the players skip certain spaces during movement. When players reach cities and spaceports, they can buy and sell commodities. Different species are randomly distributed throughout the universe at the start of the game, and players will only uncover which species lives where through exploration in the course of the game - the layout of which species lives where works to offset the rigidity of the fixed map by making different routes through the map profitable each game.

The prices a player receives for selling their cargo is determined by the species that lives in the system, and what commodities a port offers for purchase is determined by a unique and dynamic supply-and-demand mechanism. With their money, players can replace their spaceships with better models, or build factories (which create better commodities) and spaceports (which speed up trading). They can also buy upgrades for their ships (like shields, lasers, or engines).

Variations included in the rulebook allow for interplayer combat and solo play, and the exact target wealth players have to acquire in order to win is decided on before each play.

Expansions

Merchant of Venus: The Variant Mini Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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