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Mad Scientist University Course Packet: Home Economics

Mad Scientist University Course Packet: Home Economics (2005)

Players
3–7
Playing time
45–45 min
Age
10+
5.30
Average rating
1
Ratings
0.00/5
Weight
Designer:Zachary William Anderson
Publisher:Raiding Party Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 0, Theme 9
Strategy5.0
Luck5.0
Interaction9.0
Complexity0.0
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

Card GameScience FictionParty GameExpansion for Base-gameStorytelling

Overview

Course Packs add 50 new cards from a specific discipline to the Mad Scientist University core game.

From the publisher:

HOME ECONOMICS: Since the dean of the Mad Scientist University Home Economics department has been captured by the government, it's a good thing we have enough spatulas to raise money for the school to hire someone new. We need someone with a good sense of how to be an evil genius and still maintain the proper decorum every upstanding demagogue needs. Manipulative manners, sinister style, and corrupt charisma are all required. Apply within.

Expands:

Mad Scientist University

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