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Box and painted minis

Guild Ball: The Fisherman's Guild – Pirate's Return (2017)

Players
2
Playing time
60–120 min
Age
12+
7.25
Average rating
4
Ratings
0.00/5
Weight
Publisher:Steamforged Games Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 0, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameMedievalSportsExpansion for Base-gameMiniaturesAction PointsVariable Player PowersDice Rolling

Overview

“I’ve heard all the rumours lad. Corsair’s a drunk – he’s not match fit! Appearances can be deceiving young blood – under his leadership we’re rebuilding, being shaped into his team again - ready for anything.” — Greyscales, Fisherman’s Guild

Once the ambitious and charismatic skipper of his crew, Corsair was brought low by a brutal attack orchestrated by the Butcher’s Guild that sent him crashing out of the team. However cutthroat pirates like Corsair don’t fold sails easily – the exile has returned, desperate to reclaim his mantle.

This Fisherman’s Guild side are slyer than other Fisherman teams in how they play their game; able to move enemy players around and cut away crucial opposition players. Their flexibility leaves them a dangerous footballing side, and coaches will love the tricks they can use to control the board.

The return of the cutthroat exile, this set includes: a ball, 6 player cards, bases, and 6 players: Corsair, Tentacles, Sakana, Veteran Siren, Hag, Jac.

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