Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Starting my first game of Red Typhoon, playing Soviets. Can't wait!
Set up and ready to play the Revolution Games reprint
End turn 5 Good progress of Russian cavalry in German rear. 4.Armee pushes towards Moscow
Red Typhoon - Fixed Deployment
Turn 2 double encirclement start

Red Typhoon: The Soviet Winter Counter-Offensive, 1942 (2017)

Players
1–2
Best: 2
Playing time
240–420 min
Age
0+
7.56
Average rating
127
Ratings
1.88/5
Weight
#9460
BGG rank
Outside top 5,000
Designer:Shigeru Hirano
Artist:Joe Youst, Randy Lein, Richard Handewith
Publisher:Kokusai-Tsushin Co., Ltd. (国際通信社) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 3.8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity3.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIAction PointsHexagon GridDice RollingZone of Control

Overview

Description from the publisher:

Red Typhoon is a redesign by Revolution Games of the fourth game of the popular PANZER KORPS series; originally published by Command Magazine Japan. Red Typhoon simulates the early 1942 Russian counter-offensive in front of Moscow that almost destroyed Army Group Center. Can you as the Soviet player complete the destruction or can you as the German player survive the Soviet onslaught.

Red Typhoon is a two player game following an IGO-UGO turn sequence with activation points controlling the movement and attack of each of your formations. This means that some units will not move or attack, some will just move or just attack and some will both move and attack. The players choices of how to use his activations is the most important decision in the game. Combat is fairly traditional with the additions that units are retreated by the attacking player and that retreated units are disrupted. Players able to take advantage of these two factors will be successful.

The game starts with several large Soviet breakthroughs that the German player must skillfully plug and in certain situations counterattack. There are special rules for German panzers, Soviet Airborne and Partisans.

First published as Panzer Korps 04: Red Typhoon in Command Magazine (Japan) #85 (Mar-Apr 2009)

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.