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Wayfinder
Wayfinder
Wayfinder
Wayfinder
Homemade. Risk cubes and an old Trivial Pursuit board.

Wayfinder (2006)

Players
1–4
Best: 4
Playing time
45–45 min
Age
0+
6.59
Average rating
117
Ratings
2.84/5
Weight
#15096
BGG rank
Outside top 5,000
Designer:Benjamin Corliss
Artist:Benjamin Corliss
Publisher:Allumbra
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 5.7, Theme 3
Strategy5.0
Luck5.0
Interaction5.0
Complexity5.7
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyMancala

Overview

Wayfinder is about four Polynesian tribes who, while voyaging, got mixed up among a group of islands. Each player plays a Wayfinder (navigator-priest). The goal for the Wayfinder is to go on a series of voyages to unite the people of the tribes and form villages.

On the player's turn, the player must execute a voyage where the wayfinder is located - picking up all the residents of that space and voyaging (mancala like) placing one tribesman on each spot along the way.

You get points for creating villages (exactly 5 men of one color in a space) - but more points for villages of your own color. Huts mark created villages - which is used in end game scoring.

There is a real time part of the game play. That is, when it's not your turn, you must race to place your Wayfinder to mark the beginning of your next voyage before the beginning of your next turn.

The game ends when there are no more moves possible. The player with the highest score wins.

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