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A mediterranean beauty learns to play Mancala, summer 2006
Hinged Mancala board with marble chips for pieces
Beach Edition
The cute animal jewels from the kids edition.
Irta'Ale, Ethiopia by vdinets [LiveJournal]
This is a version form africa; hand-carved wood and beans!
Kalah
Mancala Cat
Kalah
On the beach and getting bored, so we made a mancala out of holes in the sand and shells, like it was meant to be played.  We played Aidan's varient: the player plays in their pot when going around, when you land in any hole with 1 or more stones you pick

Kalah (1940)

Players
2
Best: 2
Playing time
10–10 min
Age
5+
6.02
Average rating
8,154
Ratings
1.60/5
Weight
#4357
BGG rank
Top 5,000
Alternate names:Arcana +32 more
Designer:William Julius Champion Jr.
Artist:Frank Gerwin
Publisher:Parker Brothers +99 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.2, Theme 3
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.2
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyMancala

Overview

The most common rule set in games sold commercially as Mancala is for this game of Kalah. Mancala is actually a whole family of games. Kalah was invented in 1940 by an American, William Champion Jr.. He started selling the game in 1944, patented the rules in the 1950's, and founded the Kalah Game Co. in 1958.

The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called the Kalah. A player owns the six pits closest to them and the Kalah on their right side.

The game is started with four (4) seeds in each pit. A player takes all the seeds from one of their pits, and then they are distributed one by one, counterclockwise, in the pits and the player's own Kalah, but not into the opponent's store (Kalah). If the last seed is dropped into an opponent's pit or a non-empty pit of the player, the move ends without anything being captured. If the last seed falls into the player's Kalah, they must move again. If the last seed is put into an empty pit owned by the player, they capture all contents of the opposite pit together with the capturing piece and puts them in their Kalah. If the opposite pit is empty, nothing is captured. A capture ends the move.

The game ends when one player no longer has any seeds in any of their holes. The remaining pieces are captured by their adversary. The player who has captured the most pieces is declared the winner.

Variants:

Beginners may start with 3 seeds in each pit, but the game can also be played with 5 or 6 seeds in each pit. William Champion Jr. recommended the expert game with 6 in each pit.

In the Philippines Version (called Sungka locally) the game is often played with small shells, there are 7 pits on each side as well as the Home and the game is started with 7 shells in each pit.

Expansions

10 Mighty Men
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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